Search found 174 matches

by kanjitalk755
Fri Mar 05, 2021 1:15 am
Forum: Basilisk II
Topic: Blocky/edgy desktop on newest version
Replies: 5
Views: 41

Re: Blocky/edgy desktop on newest version

3. Would be great if you made source release snapshots that correspond to the builds on that topic. So if I have a build that works I can also get that specific source snapshot for my archive. If you save only the commit hash, you can get any version of the source from GitHub. @Cat_7 When releasing...
by kanjitalk755
Thu Mar 04, 2021 5:34 am
Forum: Basilisk II
Topic: Blocky/edgy desktop on newest version
Replies: 5
Views: 41

Re: Blocky/edgy desktop on newest version

I have fixed. Please wait for next build.
by kanjitalk755
Wed Mar 03, 2021 6:06 am
Forum: Basilisk II
Topic: Mouse: Reverse Y direction?
Replies: 8
Views: 76

Re: Mouse: Reverse Y direction?

In the latest source, prefs item "mousewheellines" accepts negative value.
This allows you to achieve the reverse Y direction.
by kanjitalk755
Sun Feb 28, 2021 9:59 am
Forum: SheepShaver
Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
Replies: 45
Views: 690

Re: Odd full screen behavior in version 2.5 (7 Feb '21)

I don't think there are any side effects, so I implemented it.
by kanjitalk755
Sun Feb 28, 2021 4:00 am
Forum: SheepShaver
Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
Replies: 45
Views: 690

Re: Odd full screen behavior in version 2.5 (7 Feb '21)

On non-Metal Mac, you may be able to improve the startup behavior by setting the following in ~/.sheepshaver_prefs.

Code: Select all

sdlrender opengl
by kanjitalk755
Sat Feb 27, 2021 9:32 am
Forum: SheepShaver
Topic: Option request - window title
Replies: 17
Views: 181

Re: Option request - window title

Implemented prefs item "title".
by kanjitalk755
Fri Feb 26, 2021 3:26 am
Forum: SheepShaver
Topic: Debugging under Codewarrior?
Replies: 6
Views: 2677

Re: Debugging under Codewarrior?

The latest source can use cxmon with configure flag --with-mon.
by kanjitalk755
Thu Feb 25, 2021 11:26 am
Forum: SheepShaver
Topic: Debugging under Codewarrior?
Replies: 6
Views: 2677

Re: Debugging under Codewarrior?

Would it make sense to file this as an issue in your github repo? Modifying the PPC emulation code is difficult and it is not a feature that normal users need. Therefore I will not modify it. I wanted to target system 7 as well. That's why it would be nice to be able to debug 68k & PPC code on ...
by kanjitalk755
Thu Feb 25, 2021 5:57 am
Forum: SheepShaver
Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
Replies: 45
Views: 690

Re: Odd full screen behavior in version 2.5 (7 Feb '21)

I merged test_fullscreen3 branch to the master.
by kanjitalk755
Thu Feb 25, 2021 5:53 am
Forum: SheepShaver
Topic: Debugging under Codewarrior?
Replies: 6
Views: 2677

Re: Debugging under Codewarrior?

SheepShaver doesn't seem to be able to execute the instructions required by the debugger.
If your target is runnable on Mac OS 9, I recommend using QEMU.
by kanjitalk755
Sun Feb 14, 2021 7:29 am
Forum: SheepShaver
Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
Replies: 45
Views: 690

Re: Odd full screen behavior in version 2.5 (7 Feb '21)

Implemented the function to automatically set the window flag depending on whether Metal device is available.

https://github.com/kanjitalk755/macemu/ ... ullscreen3
by kanjitalk755
Sun Feb 14, 2021 12:30 am
Forum: SheepShaver
Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
Replies: 45
Views: 690

Re: Odd full screen behavior in version 2.5 (7 Feb '21)

In SDL 2.0.12, it was automatically judged in the library.
However, SDL 2.0.14 adds a new flag to use Metal when creating a window, which must be specified manually.
It seems that it can only be determined whether Metal can be used after the window is created.
It's a strange specification...
by kanjitalk755
Fri Feb 12, 2021 2:06 pm
Forum: SheepShaver
Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
Replies: 45
Views: 690

Re: Odd full screen behavior in version 2.5 (7 Feb '21)

My mistake.
Please check test_fullscreen2 branch again.
by kanjitalk755
Fri Feb 12, 2021 4:12 am
Forum: SheepShaver
Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
Replies: 45
Views: 690

Re: Odd full screen behavior in version 2.5 (7 Feb '21)

I have implemented a workaround of this issue.

https://github.com/kanjitalk755/macemu/ ... ullscreen2

If your hardware supports Metal and you want to improve the behavior of fullscreen, append following line to ~/.sheepshaver_prefs.

Code: Select all

sdlrender metal
by kanjitalk755
Thu Feb 11, 2021 5:11 am
Forum: SheepShaver
Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
Replies: 45
Views: 690

Re: Odd full screen behavior in version 2.5 (7 Feb '21)

There are two full screen modes in SDL2, and the following branch uses the other. https://github.com/kanjitalk755/macemu/tree/test_fullscreen It improves the behavior when starting in full screen, but has the following issues: We can't switch applications with command+tab. It worked fine on Catalina...
by kanjitalk755
Tue Feb 09, 2021 12:20 am
Forum: Basilisk II
Topic: Windows MinGW build error BasiliskII
Replies: 1
Views: 60

Re: Windows MinGW build error BasiliskII

Currently, my fork is checked on MSYS2.
It cannot be built with MSYS.
by kanjitalk755
Sun Feb 07, 2021 1:28 am
Forum: Basilisk II
Topic: Port forwarding in slirp
Replies: 20
Views: 3833

Re: Port forwarding in slirp

SheepShaver also supports the port forwarding after commit 8ebc4c9.
by kanjitalk755
Sun Feb 07, 2021 1:26 am
Forum: Basilisk II
Topic: Sound issues with BasiliskII-1.0 SDL2 and OSX Catalina
Replies: 28
Views: 2887

Re: Sound issues with BasiliskII-1.0 SDL2 and OSX Catalina

If you’d like I can PM you the same code in two source files rather than in-line or I can try to submit on GitHub. Up to you. If you have any improvements, please make a pull request on GitHub. Also, I’d like to find a better spot for the chime to sound, like after main window creation. If you can ...
by kanjitalk755
Fri Feb 05, 2021 4:13 am
Forum: Basilisk II
Topic: Port forwarding in slirp
Replies: 20
Views: 3833

Re: Port forwarding in slirp

In the latest source, both BII and SS support the port forwarding (all platforms).
by kanjitalk755
Fri Sep 18, 2020 1:07 pm
Forum: Basilisk II
Topic: Higher your monitor's resolution, tinier Basillisk's screen.
Replies: 23
Views: 3756

Re: Higher your monitor's resolution, tinier Basillisk's screen.

I confirmed that System 7.5.5 doesn't call driver control which sets gamma tables.
So gammaramp does't work.
It may need some INIT or cdev.
by kanjitalk755
Fri Sep 18, 2020 1:37 am
Forum: Basilisk II
Topic: Higher your monitor's resolution, tinier Basillisk's screen.
Replies: 23
Views: 3756

Re: Higher your monitor's resolution, tinier Basillisk's screen.

Fixed:
The default of gammaramp was changed to off.
No gamma tables are changed if gammaramp is off.
by kanjitalk755
Thu Sep 17, 2020 2:01 pm
Forum: Basilisk II
Topic: Higher your monitor's resolution, tinier Basillisk's screen.
Replies: 23
Views: 3756

Re: Higher your monitor's resolution, tinier Basillisk's screen.

See the discussion at: https://github.com/kanjitalk755/macemu/issues/54 It looks a little better with "gammaramp off", but even then everything becomes lighter and changes color with BasiliskII in front. If "gammaramp off", it is the same as before, and there should be no change ...
by kanjitalk755
Thu Sep 17, 2020 2:24 am
Forum: Basilisk II
Topic: Higher your monitor's resolution, tinier Basillisk's screen.
Replies: 23
Views: 3756

Re: Higher your monitor's resolution, tinier Basillisk's screen.

Fixed.

BTW, this issue was related to new feature, enabling gamma ramp.
We can select the behavior by setting a pref item "gammaramp".
  • off: don't use
  • fullscreen: use when fullscreen mode only
  • on: use always (default)