Search found 239 matches

by kanjitalk755
Tue Oct 24, 2023 3:00 am
Forum: Basilisk II
Topic: A "rootless" app running a no-desktop BasiliskII
Replies: 16
Views: 4204

Re: A "rootless" app running a no-desktop BasiliskII

If it helps, I should have time to merge https://github.com/mabam/macemu with present code in the end of next week. I think the result will be the same as emendelson's pull request. Is it possible to edit the code so that it works with the latest SDL2? This may not be worth the effort, I understand...
by kanjitalk755
Mon Oct 23, 2023 3:16 am
Forum: Basilisk II
Topic: A "rootless" app running a no-desktop BasiliskII
Replies: 16
Views: 4204

Re: A "rootless" app running a no-desktop BasiliskII

It turned out that it works with SDL2 2.0.22 embedded in your app, but not with the latest 2.28.4.
by kanjitalk755
Mon Oct 23, 2023 1:24 am
Forum: Basilisk II
Topic: A "rootless" app running a no-desktop BasiliskII
Replies: 16
Views: 4204

Re: A "rootless" app running a no-desktop BasiliskII

I tried your pull request, but it didn't work properly, including the window appearing as a black rectangle.
However, the above build worked fine.
Is there any difference in the code?
by kanjitalk755
Mon Sep 11, 2023 12:33 pm
Forum: Basilisk II
Topic: Fullscreen "glitch" issue in Windows
Replies: 1
Views: 1823

Re: Fullscreen "glitch" issue in Windows

Fixed drawing issue in the Windows version.
Download 28-08-2023 version.

viewtopic.php?t=5282
by kanjitalk755
Sat Sep 09, 2023 6:28 am
Forum: SheepShaver
Topic: SheepShaver for Windows
Replies: 425
Views: 1104699

Re: SheepShaver for Windows

Thanks for your verification.
Merged to the master.
by kanjitalk755
Sat Sep 09, 2023 3:38 am
Forum: SheepShaver
Topic: SheepShaver for Windows
Replies: 425
Views: 1104699

Re: SheepShaver for Windows

In the Windows build of SheepShaver, the cutscenes are similarly affected by freezes and stuttering. When I launch the game, it appears to run in a kind of 'slow motion'. It is smooth motion but extremely slow. This is the same in windowed or full screen mode. In addition, despite hardware being id...
by kanjitalk755
Sat Sep 02, 2023 9:15 am
Forum: SheepShaver
Topic: SheepShaver for Windows
Replies: 425
Views: 1104699

Re: SheepShaver for Windows

With certain applications, problems such as part of the screen not updated or colors garbled may occur.
It may not be known until users of the applications report it.
The current version is stable, so we may be better to postpone merging until it's time to migrate to SDL3.
by kanjitalk755
Sat Aug 26, 2023 12:45 am
Forum: SheepShaver
Topic: SheepShaver for Windows
Replies: 425
Views: 1104699

Re: SheepShaver for Windows

No, the changes for all host types.
by kanjitalk755
Fri Aug 25, 2023 11:42 am
Forum: SheepShaver
Topic: SheepShaver for Windows
Replies: 425
Views: 1104699

Re: SheepShaver for Windows

Fixed the issue that garbage remains when running "Dark Forces" in Windows fullscreen. It only effects when VOSF is disabled (default). It also fixes the following bug: https://www.emaculation.com/forum/viewtopic.php?t=11980 However, since I changed framebuffer handling, new bugs may appea...
by kanjitalk755
Thu Aug 24, 2023 12:52 am
Forum: SheepShaver
Topic: SheepShaver for Windows
Replies: 425
Views: 1104699

Re: SheepShaver for Windows

Merged to the master.
by kanjitalk755
Wed Aug 23, 2023 11:26 am
Forum: SheepShaver
Topic: SheepShaver for Windows
Replies: 425
Views: 1104699

Re: SheepShaver for Windows

Ah, I see.
Fixed.
by kanjitalk755
Wed Aug 23, 2023 2:06 am
Forum: SheepShaver
Topic: SheepShaver for Windows
Replies: 425
Views: 1104699

Re: SheepShaver for Windows

Added setting window position when switching to windowed mode.
Please test again with the latest test_fullscreen branch.
by kanjitalk755
Mon Aug 21, 2023 1:25 am
Forum: SheepShaver
Topic: SheepShaver for Windows
Replies: 425
Views: 1104699

Re: SheepShaver for Windows

It seems strange, given both would rely on the same SDL based underpinings? On any host, whether windowed or fullscreen, the drawing method is the same, and we let SDL handle the differences. However, when I tried Dark Forces, I confirmed that it doesn't draw properly in fullscreen mode on Windows....
by kanjitalk755
Tue Aug 15, 2023 9:39 am
Forum: General Macintosh Emulation
Topic: FUSE-HFS now works on Monterey!
Replies: 80
Views: 16123

Re: FUSE-HFS now works on Monterey!

Honestly, the only thing I even need it for is to access the HFS formatted drive partitions on the SD card used by the Tash20. It is possible to create an image file even if the SD card cannot be mounted. 1) Insert the SD card. 2) Click "Ignore" for Finder dialog. 3) From a terminal windo...
by kanjitalk755
Wed May 31, 2023 1:19 am
Forum: SheepShaver
Topic: HyperCard visual effects too slow
Replies: 6
Views: 8082

Re: HyperCard visual effects too slow

I recently fixed a similar issue in BasiliskII.
Specifically, I backported the high-precision timer of SheepShaver to BasiliskII.
Unfortunately, its implementation (src/timer.cpp) is OS dependent and Windows is not supported, so we can't use it.
by kanjitalk755
Wed May 03, 2023 8:55 am
Forum: Basilisk II
Topic: Latest Basilisk II for Apple Silicon
Replies: 8
Views: 4784

Re: Latest Basilisk II for Apple Silicon

Ah, I forgot about "make links" :oops:
Fixed.
by kanjitalk755
Wed May 03, 2023 2:11 am
Forum: Basilisk II
Topic: Latest Basilisk II for Apple Silicon
Replies: 8
Views: 4784

Re: Latest Basilisk II for Apple Silicon

By the way, the Windows version cannot use a high-precision timer, so there are no improvements in this update.
by kanjitalk755
Wed May 03, 2023 1:51 am
Forum: Basilisk II
Topic: Latest Basilisk II for Apple Silicon
Replies: 8
Views: 4784

Re: Latest Basilisk II for Apple Silicon

(From GitHub)
@Cat_7

SheepShaver/src/timer.cpp has been changed to a symlink.
There are many other symlinks in the SheepShaver/src directory.
Windows doesn't seem to handle symlinks by default.
How did you handle it in the past?
by kanjitalk755
Sat Apr 15, 2023 11:20 pm
Forum: Mini vMac and Other Mac Emulators
Topic: Getting inconsistent, stuttery performance when building Mini vMac compared to official builds
Replies: 12
Views: 3031

Re: Getting inconsistent, stuttery performance when building Mini vMac compared to official builds

Yes, it's really odd.
The stable binary downloaded from the official site does not experience slowdown.
I haven't been able to find build options to get same behavior as it (both stable and beta).
My implementation is one workaround, not ideal.
by kanjitalk755
Sat Apr 15, 2023 1:15 pm
Forum: Mini vMac and Other Mac Emulators
Topic: Getting inconsistent, stuttery performance when building Mini vMac compared to official builds
Replies: 12
Views: 3031

Re: Getting inconsistent, stuttery performance when building Mini vMac compared to official builds

Mini vMac runs emulation and drawing in a single thread.
Because of that, if drawing is blocked for some reason, the emulation speed will drop.
So I tried to separate the drawing to another thread in the macOS/SDL2 version.

https://github.com/kanjitalk755/minivma ... macos_sdl2
by kanjitalk755
Fri Feb 03, 2023 12:03 pm
Forum: SheepShaver
Topic: BIN/CUE support
Replies: 47
Views: 8546

Re: BIN/CUE support

To recognize the image as a mixed mode CD:

Code: Select all

cdrom Disk\colonization.cue
If you specify "disk", the CUE file may be destroyed, so you need to copy the correct file again.
by kanjitalk755
Wed Aug 10, 2022 9:53 am
Forum: SheepShaver
Topic: Additional KeyCode Support...
Replies: 21
Views: 3399

Re: Additional KeyCode Support...

I would suggest using the --config command line option to switch between preference files with different "keycodefiles".
by kanjitalk755
Fri Aug 05, 2022 5:20 am
Forum: Basilisk II
Topic: BasiliskII for Linux
Replies: 129
Views: 249848

Re: BasiliskII for Linux

Dagobertus wrote: Thu Aug 04, 2022 4:27 pm What's the issue with bookworm/sid? Its supposed to be the current stable release.
I'm not familiar with Linux, so I thought "sid" means "unstable".
Either way, I can't reproduce it in my environment (Debian 11.3), so I don't know the cause.
by kanjitalk755
Mon Aug 01, 2022 10:28 pm
Forum: Basilisk II
Topic: BasiliskII for Linux
Replies: 129
Views: 249848

Re: BasiliskII for Linux

In my fork, memory management is "direct".
If you use bookworm/sid, please fix the problem yourself.
by kanjitalk755
Fri Jul 01, 2022 11:55 am
Forum: SheepShaver
Topic: Use build date as version number?
Replies: 15
Views: 1968

Re: Use build date as version number?

A command line.

For macOS:

Code: Select all

BasiliskII.app/Contents/MacOS/BasiliskII --help
SheepShaver.app/Contents/MacOS/SheepShaver --help