Search found 4 matches
- Sun May 16, 2021 4:47 am
- Forum: Basilisk II
- Topic: Enabling & using cxmon
- Replies: 2
- Views: 1279
Re: Enabling & using cxmon
Ok, thanks!
- Sat May 15, 2021 7:24 pm
- Forum: Basilisk II
- Topic: Enabling & using cxmon
- Replies: 2
- Views: 1279
Enabling & using cxmon
Are there any guides or documentation about how to use cxmon included with Basilisk II to disassemble & debug mac apps running in the emulator?
Is cxmon included in the builds available from this forum? Or do I need to compile Basilisk II from source to get cxmon built in?
Is cxmon included in the builds available from this forum? Or do I need to compile Basilisk II from source to get cxmon built in?
- Sat May 15, 2021 6:26 pm
- Forum: General Macintosh Emulation
- Topic: Best toolset for reverse engineering PPC app?
- Replies: 3
- Views: 9112
Re: Best toolset for reverse engineering PPC app?
I actually got the game running in QEMU, just had to boot with extensions disabled. I found the QEMU feature to start with gdb server active (-s option). This way I can use a gdb client to connect and set breakpoints etc. While studying the game files, I found out it’s not fully ported to PPC. The m...
- Tue Apr 27, 2021 1:34 pm
- Forum: General Macintosh Emulation
- Topic: Best toolset for reverse engineering PPC app?
- Replies: 3
- Views: 9112
Best toolset for reverse engineering PPC app?
My goal is to reverse engineer a Classic Mac PPC game's on disk data files (to enable modding). Running the game in an emulator should make it "easy" to inspect memory, stop/resume execution of code, trace file access to the byte level etc. if the emulator supports it. The game I'm targeti...