Search found 4 matches

by data-ux
Sun May 16, 2021 4:47 am
Forum: Basilisk II
Topic: Enabling & using cxmon
Replies: 2
Views: 1279

Re: Enabling & using cxmon

Ok, thanks!
by data-ux
Sat May 15, 2021 7:24 pm
Forum: Basilisk II
Topic: Enabling & using cxmon
Replies: 2
Views: 1279

Enabling & using cxmon

Are there any guides or documentation about how to use cxmon included with Basilisk II to disassemble & debug mac apps running in the emulator?

Is cxmon included in the builds available from this forum? Or do I need to compile Basilisk II from source to get cxmon built in?
by data-ux
Sat May 15, 2021 6:26 pm
Forum: General Macintosh Emulation
Topic: Best toolset for reverse engineering PPC app?
Replies: 3
Views: 9112

Re: Best toolset for reverse engineering PPC app?

I actually got the game running in QEMU, just had to boot with extensions disabled. I found the QEMU feature to start with gdb server active (-s option). This way I can use a gdb client to connect and set breakpoints etc. While studying the game files, I found out it’s not fully ported to PPC. The m...
by data-ux
Tue Apr 27, 2021 1:34 pm
Forum: General Macintosh Emulation
Topic: Best toolset for reverse engineering PPC app?
Replies: 3
Views: 9112

Best toolset for reverse engineering PPC app?

My goal is to reverse engineer a Classic Mac PPC game's on disk data files (to enable modding). Running the game in an emulator should make it "easy" to inspect memory, stop/resume execution of code, trace file access to the byte level etc. if the emulator supports it. The game I'm targeti...