I merged guiltydoggy's PR.
And I also set Bundle Identifier for BasiliskII just in case.
https://github.com/kanjitalk755/macemu
Search found 239 matches
- Wed Jul 17, 2019 6:53 am
- Forum: SheepShaver
- Topic: can't add,create volumes Mac OS Catalina
- Replies: 47
- Views: 15675
- Sat Jul 06, 2019 4:39 pm
- Forum: SheepShaver
- Topic: Notarize SheepShaver for Catalina?
- Replies: 4
- Views: 2398
Re: Notarize SheepShaver for Catalina?
I have added an entitlement file to avoid crash when Hardened Runtime and JIT enabled.
https://github.com/kanjitalk755/macemu
https://github.com/kanjitalk755/macemu
- Sat Jul 06, 2019 11:38 am
- Forum: SheepShaver
- Topic: Notarize SheepShaver for Catalina?
- Replies: 4
- Views: 2398
Re: Notarize SheepShaver for Catalina?
After investigating, it seems that it is necessary to register for Apple Developer Program (99USD/year). https://developer.apple.com/documentation/security/notarizing_your_app_before_distribution Use a “Developer ID” application, kernel extension, or installer certificate for your code-signing signa...
- Fri May 03, 2019 9:55 am
- Forum: QEMU
- Topic: Mouse & Shared folder
- Replies: 69
- Views: 46009
Re: Mouse & Shared folder
I use CodeWarrior Pro 6.adespoton wrote:Which IDE are you using? I've got sample code stashed away somewhere for MPW and also for CodeWarrior.
The links you introduced unfortunately did not fit my purpose.
- Fri May 03, 2019 9:53 am
- Forum: SheepShaver
- Topic: Quest for Glory V - cursor problem
- Replies: 24
- Views: 8662
Re: Quest for Glory V - cursor problem
Changed as above.Ronald P. Regensburg wrote:Maybe it is possible to disable mouse grab with the hard cursor, to make it so that control-F5 does nothing when the hard cursor is active. No hurry, though.
- Thu May 02, 2019 11:39 am
- Forum: QEMU
- Topic: Mouse & Shared folder
- Replies: 69
- Views: 46009
Re: Mouse & Shared folder
Please let me know if there is a sample code to make INIT.
- Thu May 02, 2019 11:36 am
- Forum: SheepShaver
- Topic: Quest for Glory V - cursor problem
- Replies: 24
- Views: 8662
Re: Quest for Glory V - cursor problem
It turned out that the issue existed since switching to SDL2.
The mouse grab operation is different from SDL1.2, so I don't know if it can be resolved.
Use the soft-cursor if you need the mouse grab.
The mouse grab operation is different from SDL1.2, so I don't know if it can be resolved.
Use the soft-cursor if you need the mouse grab.
- Wed May 01, 2019 1:34 pm
- Forum: QEMU
- Topic: Mouse & Shared folder
- Replies: 69
- Views: 46009
Re: Mouse & Shared folder
I have fixed mouse grab of QEMU.kanjitalk755 wrote:The mouse grab is uncontrollable from guest OS.Cat_7 wrote:It seems the mouse can move out of the Mac OS window, but it requires a click in the Mac OS window to capture it again.
https://github.com/kanjitalk755/qemu
- Wed May 01, 2019 5:44 am
- Forum: QEMU
- Topic: Mouse & Shared folder
- Replies: 69
- Views: 46009
Re: Mouse & Shared folder
Using -M mac99,via=pmu already presents usb mouse and kbd to Mac OS, so the mouse gets stuck in the left upper corner. You can't use it if you can't delete the usb-mouse. Mouse control is temporarily lost before the application is loaded from the start-up folder. If it is System Extension, it will ...
- Tue Apr 30, 2019 10:28 am
- Forum: QEMU
- Topic: Mouse & Shared folder
- Replies: 69
- Views: 46009
Re: Mouse & Shared folder
I have developed an application for mouse integration between QEMU and Mac OS 9. https://github.com/kanjitalk755/macos9-usb-tablet/releases Expand USBTablet.sit and move to System Folder -> Startup Items. Append "-device usb-tablet" instead of "-device usb-mouse" to argument of Q...
- Mon Apr 29, 2019 10:02 am
- Forum: SheepShaver
- Topic: Japanese support in Mac OS 9?
- Replies: 9
- Views: 5285
Re: Japanese support in Mac OS 9?
You have to set "Control Panels -> Appearance -> Fonts -> Views Font" to Osaka.
If you can read Japanese, refer following site.
http://www.kenkyuu.net/computer-01.html
If you can read Japanese, refer following site.
http://www.kenkyuu.net/computer-01.html
- Thu Apr 25, 2019 9:46 am
- Forum: QEMU
- Topic: Mouse & Shared folder
- Replies: 69
- Views: 46009
Re: Mouse & Shared folder
I tried Wacom tablet driver with argument "-device usb-wacom-tablet".
http://macintoshgarden.org/apps/wacom
Unfortunately it behaved like a mouse (relative position) even if specifying pen mode (absolute position).
http://macintoshgarden.org/apps/wacom
Unfortunately it behaved like a mouse (relative position) even if specifying pen mode (absolute position).
- Wed Apr 24, 2019 1:33 pm
- Forum: QEMU
- Topic: Mouse & Shared folder
- Replies: 69
- Views: 46009
Re: Mouse & Shared folder
According to System Profiler, the guest OS X is connected to a USB tablet.
It turned out that QEMU's mouse integration can be realized by appending "-usb tablet" argument if guest is OS X.
If Mac OS 9 has a standard USB tablet driver, the mouse integration may be realized.
It turned out that QEMU's mouse integration can be realized by appending "-usb tablet" argument if guest is OS X.
If Mac OS 9 has a standard USB tablet driver, the mouse integration may be realized.
- Wed Apr 24, 2019 3:04 am
- Forum: QEMU
- Topic: Mouse & Shared folder
- Replies: 69
- Views: 46009
Re: Mouse & Shared folder
I found how to do mouse integration, but it didn't work QEMU3.1.0/4.0.0-rc4.
https://wiki.archlinux.org/index.php/QE ... ntegration
Does anyone know how to do mouse integration with the latest version?
https://wiki.archlinux.org/index.php/QE ... ntegration
Does anyone know how to do mouse integration with the latest version?
- Tue Apr 23, 2019 1:35 pm
- Forum: QEMU
- Topic: Mouse & Shared folder
- Replies: 69
- Views: 46009
- Tue Apr 16, 2019 2:20 am
- Forum: Basilisk II
- Topic: Limiting RAM that the emulation sees on the host computer
- Replies: 9
- Views: 4145
Re: Limiting RAM that the emulation sees on the host compute
1) Launch BasiliskIIGUI.app.
2) Select Memory/Misc tab.
3) Set CPU Type to 68030.
4) Press Start button.
2) Select Memory/Misc tab.
3) Set CPU Type to 68030.
4) Press Start button.
- Fri Apr 05, 2019 1:14 pm
- Forum: SheepShaver
- Topic: Quest for Glory V - cursor problem
- Replies: 24
- Views: 8662
Re: Quest for Glory V - cursor problem
The hard cursor of SheepShaver supports 1bit/pixel(B/W) only. 1. All the Lemmings games - when forcing the hardware cursor, the custom in-game cross-hair cursor shows up as black instead of green, including in windowed mode. Perhaps this is 1bit/pixel, but the color table is ignored. 2. In the World...
- Mon Apr 01, 2019 12:53 pm
- Forum: Basilisk II
- Topic: Strange input window with BasiliskII Windows & Alt-F4
- Replies: 16
- Views: 7082
Re: Strange input window with BasiliskII Windows & Alt-F4
Under Windows, Alt+F4 generates SDL_QUIT event.
BasiliskII emulates to press power button when processing that event.
At this time, if Alt key is also pressed, the key combination is equivalent to the programmer's key on the old mac.
Applications can read the key value, so it should be no problem.
BasiliskII emulates to press power button when processing that event.
At this time, if Alt key is also pressed, the key combination is equivalent to the programmer's key on the old mac.
Applications can read the key value, so it should be no problem.
- Mon Apr 01, 2019 3:36 am
- Forum: SheepShaver
- Topic: Hardware cursor very large in 2.5 (2019-03-29)
- Replies: 8
- Views: 4318
Re: Hardware cursor very large in 2.5 (2019-03-29)
I have modified, but cannot confirm.
Could you confirm anyone?
https://github.com/kanjitalk755/macemu
Could you confirm anyone?
https://github.com/kanjitalk755/macemu
- Sat Mar 30, 2019 4:27 am
- Forum: Basilisk II
- Topic: Strange input window with BasiliskII Windows & Alt-F4
- Replies: 16
- Views: 7082
- Thu Mar 28, 2019 5:38 am
- Forum: SheepShaver
- Topic: Quest for Glory V - cursor problem
- Replies: 24
- Views: 8662
Re: Quest for Glory V - cursor problem
I found that if the integer scaling is used, the hard cursor can be used in full screen mode.
I have implemented that.
https://github.com/kanjitalk755/macemu
You have to set the preference file as follows.
I have implemented that.
https://github.com/kanjitalk755/macemu
You have to set the preference file as follows.
Code: Select all
hardcursor true
scale_integer true
scale_nearest true
- Wed Feb 27, 2019 6:26 am
- Forum: SheepShaver
- Topic: SheepShaver test builds for macOS and Retina screen
- Replies: 10
- Views: 3785
Re: SheepShaver test builds for macOS and Retina screen
I have merged the PR.
Thanks to Elyus the stability of BII/SS is improved.
Thanks to Elyus the stability of BII/SS is improved.
- Mon Feb 25, 2019 9:43 am
- Forum: SheepShaver
- Topic: Can Only See a Portion of the Screen
- Replies: 16
- Views: 5885
Re: Can Only See a Portion of the Screen
When I added SDL2.framework as embedded, it was registered by relative path.
I couldn't find how to change it to absolute path.
As a trial, I have edited project file manually.
If something goes wrong with this change, I will restore it.
I couldn't find how to change it to absolute path.
As a trial, I have edited project file manually.
If something goes wrong with this change, I will restore it.
- Wed Feb 20, 2019 9:37 am
- Forum: SheepShaver
- Topic: Need help - mouse and trackpad fail to scroll
- Replies: 27
- Views: 9362
- Sat Feb 16, 2019 6:28 am
- Forum: Mini vMac and Other Mac Emulators
- Topic: I need help compiling Mini Vmac 36.04
- Replies: 7
- Views: 7108
Re: I need help compiling Mini Vmac 36.04
(which just gives me in return a wall of text) It's a bash script. To build Mini vMac 36.04, it seems to need bash. How to build using VC++2008 (without linux like environment) 1) append following lines to setup\CONFIGUR.i #define cur_ide gbk_ide_msv #define ide_vers 9000 #define UseCmndLine 1 2) g...