Search found 243 matches
- Fri Jan 25, 2019 5:27 am
- Forum: SheepShaver
- Topic: Build SheepShaver under Mojave
- Replies: 5
- Views: 2948
Re: Build SheepShaver under Mojave
You can extract the Command Line Tools or Xcode for older versions of macOS and use xcode-select to make them the active toolchain. Find them here: https://developer.apple.com/download/more/ Apple has been making quite a few changes to macOS Mojave. Frame pacing is messed up, different layered rende...
- Wed Dec 26, 2018 8:24 pm
- Forum: General Macintosh Emulation
- Topic: [Rosetta] [SoftPear] Links collection.
- Replies: 10
- Views: 6107
Re: [Rosetta] [SoftPear] Links collection.
It might be better to run them in a VM, and develop graphics and shared folders drivers for Mac OS X, rather than reimplementing all the frameworks from scratch. Once graphics drivers are developed, the UI on the emulated machine should feel like the same performance as the UI on the original machin...
- Tue Nov 06, 2018 1:16 am
- Forum: Mini vMac and Other Mac Emulators
- Topic: Mini vMac 36 officially released
- Replies: 16
- Views: 10882
Re: Mini vMac 36 officially released
You can get max performance with clang by using these compiler options:
Of course, it may only work on your system or systems similar to yours.
Code: Select all
-Ofast -march=native -flto
- Tue Oct 02, 2018 2:11 am
- Forum: General Macintosh Emulation
- Topic: Accessing Real Partitions
- Replies: 3
- Views: 3877
Re: Accessing Real Partitions
Do not run QEMU as root!!!!
Instead, change permissions for the drive(s) you want to access:
sudo chmod a+rw /dev/disk5
Instead, change permissions for the drive(s) you want to access:
sudo chmod a+rw /dev/disk5
- Wed Aug 08, 2018 2:57 pm
- Forum: General Macintosh Emulation
- Topic: Shoebill compiling
- Replies: 9
- Views: 5791
Re: Shoebill compiling
You need to use sdl-gui/lin_build.shSilentstorm wrote: There's still xcode in it
- Tue Aug 07, 2018 2:32 pm
- Forum: General Macintosh Emulation
- Topic: Shoebill compiling
- Replies: 9
- Views: 5791
Re: Shoebill compiling
I updated the makefiles anyway, so try it outSilentstorm wrote:I'm on linux not macos so xcode is useless
- Sat Aug 04, 2018 6:32 am
- Forum: General Macintosh Emulation
- Topic: Shoebill compiling
- Replies: 9
- Views: 5791
- Thu Jul 05, 2018 5:06 am
- Forum: Off Topic
- Topic: Is there any equivalent to ReactOS or Wine for macOS?
- Replies: 4
- Views: 4086
Re: Is there any equivalent to ReactOS or Wine for macOS?
No.
Darling runs macOS binaries, but it's still a work in progress.
Executor does the same for Classic.
Darling runs macOS binaries, but it's still a work in progress.
Executor does the same for Classic.
- Wed Jul 04, 2018 8:56 pm
- Forum: Off Topic
- Topic: Is there any equivalent to ReactOS or Wine for macOS?
- Replies: 4
- Views: 4086
Re: Is there any equivalent to ReactOS or Wine for macOS?
Yes. Wine supports macOS.
- Mon Jun 25, 2018 8:54 pm
- Forum: SheepShaver
- Topic: SheepShaver version 2.5 for MacOSX/macOS for testing
- Replies: 37
- Views: 20699
Re: SheepShaver version 2.5 for MacOSX/macOS for testing
Runs fine in macOS 10.14 Mojave Beta 2.
- Sun Jun 24, 2018 10:49 pm
- Forum: SheepShaver
- Topic: MacOSX/OSX/macOS 64-bit build for testing
- Replies: 105
- Views: 61767
Re: MacOSX/OSX/macOS 64-bit build for testing
I can confirm that the 2018-06-16 build works fine on macOS 10.14 Mojave Beta 2 (18A314h) with JIT
- Thu Jun 14, 2018 1:57 pm
- Forum: Basilisk II
- Topic: 64-bit Version?
- Replies: 23
- Views: 19050
Re: 64-bit Version?
To build kanjitalk755's branch, you need to put SDL2.framework (from https://www.libsdl.org/release/SDL2-2.0.8.dmg ) in /Library/Frameworks Also, after git cloning kanjitalk755's repo + checking out DavidLudwig_and_jvernet branch, you can just change directory to (repo)/BasiliskII/src/MacOSX and run...
- Thu Jun 14, 2018 3:02 am
- Forum: QEMU
- Topic: 4GB on a G4!
- Replies: 4
- Views: 3614
Re: 4GB on a G4!
VirtGL support would be nice, so we can use the host's graphics driver.
I know that people have written framebuffer drivers with IOFramebuffer, but has anybody written any hardware-acceleration drivers? It doesn't look like Mesa isn't ported to macOS either.
I know that people have written framebuffer drivers with IOFramebuffer, but has anybody written any hardware-acceleration drivers? It doesn't look like Mesa isn't ported to macOS either.
- Tue Jun 12, 2018 5:23 am
- Forum: Basilisk II
- Topic: My fork of Basilisk II
- Replies: 21
- Views: 16251
Re: My fork of Basilisk II
Boy, I missed you thread completely! Great work! 1. remove all support code for other platforms for BasiliskII except macOS/SDL (already done) 2. convert BasiliskII build system to CMake, like Hatari and Previous are doing (already done) Why? You want to pissed off Power PC Mac and Linux folks? I'm...
- Tue Jun 12, 2018 5:14 am
- Forum: Basilisk II
- Topic: 64-bit Version?
- Replies: 23
- Views: 19050
Re: 64-bit Version?
I'm currently working on a 64-bit port.
- Thu Jun 07, 2018 4:52 am
- Forum: Mini vMac and Other Mac Emulators
- Topic: My fork of Shoebill
- Replies: 2
- Views: 15874
My fork of Shoebill
With max optimizations, built with Xcode 10, and 64-bit only.
https://github.com/uyjulian/shoebill/releases
Source code here: https://github.com/uyjulian/shoebill
https://github.com/uyjulian/shoebill/releases
Source code here: https://github.com/uyjulian/shoebill
- Thu Jun 07, 2018 4:20 am
- Forum: Basilisk II
- Topic: My fork of Basilisk II
- Replies: 21
- Views: 16251
Re: My fork of Basilisk II
Temporary test build 2018-06-06, including fltkbasiliskgui: https://transfer.sh/jg3ZQ/BasiliskII-test1.zip Source code repository has also been updated. Disable "idlewait" or "Don't use CPU when idle" or events, such as mouse click/keyboard type will stop working randomly. If my ...
- Tue Jun 05, 2018 2:33 am
- Forum: SheepShaver
- Topic: New MacOSX/OSX/macOS build for testing
- Replies: 30
- Views: 20141
Re: New MacOSX/OSX/macOS build for testing
Apparently, macOS 10.14 Mojave will be the last version to support 32-bit applications, in which case, SheepShaver will stop working unless a 64-bit version is released.
- Sun May 06, 2018 8:39 pm
- Forum: General Macintosh Emulation
- Topic: Managing archive/image formats on macOS using the Terminal
- Replies: 2
- Views: 2913
Managing archive/image formats on macOS using the Terminal
There are ways to convert between various archive and image formats on macOS using the Terminal. "The Unarchiver" supports Stuffit (.sit), Stuffit X (.sitx), MacBinary, BinHex, along with many other archive formats, and it has a command line tool: https://theunarchiver.com/command-line To ...
- Mon Apr 23, 2018 3:05 am
- Forum: Basilisk II
- Topic: My fork of Basilisk II
- Replies: 21
- Views: 16251
Re: My fork of Basilisk II
Okay, I decided to put latest BasiliskII uae_core back in, but I used the ARAnyM JIT compiler. ARM JIT still needs some work to be done. Oh, and as a bonus, JIT compiler works again on the latest macOS and compilers! pagezero_size was changed to 0x2000; JIT compilers don't work on 64-bit macOS if pa...
- Mon Apr 16, 2018 1:37 am
- Forum: Basilisk II
- Topic: My fork of Basilisk II
- Replies: 21
- Views: 16251
My fork of Basilisk II
https://github.com/uyjulian/macemu Check out the "core_cleanup" branch. I personally want to do the following: 1. remove all support code for other platforms for BasiliskII except macOS/SDL (already done) 2. convert BasiliskII build system to CMake, like Hatari and Previous are doing (alre...
- Tue Apr 10, 2018 3:16 am
- Forum: General Macintosh Emulation
- Topic: What about an unified Emulator?
- Replies: 28
- Views: 19869
Re: What about an unified Emulator?
I personally want to do the following: 1. remove all support code for other platforms for BasiliskII except macOS/Linux/SDL2 (already done) 2. convert BasiliskII build system to CMake, like Hatari, Previous, and fs-uae are doing (in progress) 3. Backport CPU from old BasiliskII (this will reduce the...
- Sat Mar 31, 2018 5:32 am
- Forum: Basilisk II
- Topic: UAE vs Basilisk II CPU emulation code diff
- Replies: 3
- Views: 3676
UAE vs Basilisk II CPU emulation code diff
https://gist.github.com/uyjulian/2081c3a569d98f8718371dedafc067f9 I took a old version of UAE and Basilisk II and compared them; the result is located at the link above. Key differences: Include files were changed, or integrated into the source file The "currprefs" structure is not used; v...
- Tue Mar 27, 2018 5:24 pm
- Forum: Off Topic
- Topic: c / gcc compiler for OS 9?
- Replies: 7
- Views: 6166
Re: c / gcc compiler for OS 9?
If you're interested in cross-compilation, Retro68, a toolchain for 68k and PPC for Classic MacOS, is available here: https://github.com/autc04/Retro68
- Fri Feb 23, 2018 4:16 am
- Forum: Off Topic
- Topic: [Offer] New 'General' GUI (Beta)
- Replies: 46
- Views: 26463
Re: [Offer] New 'General' GUI (Beta)
Great job. I've been wanting to do this for a while, but I haven't gotten the time to finish it up. For SheepShaver and BasiliskII, you can pass config arguments directly on the command line. See here : https://github.com/cebix/macemu/blob/3cb91cc003ab6f523d70ede99e611bd9e22b2d5e/BasiliskII/src/pref...