Implemented the function to automatically set the window flag depending on whether Metal device is available.
https://github.com/kanjitalk755/macemu/ ... ullscreen3
Search found 239 matches
- Sun Feb 14, 2021 7:29 am
- Forum: SheepShaver
- Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
- Replies: 45
- Views: 7669
- Sun Feb 14, 2021 12:30 am
- Forum: SheepShaver
- Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
- Replies: 45
- Views: 7669
Re: Odd full screen behavior in version 2.5 (7 Feb '21)
In SDL 2.0.12, it was automatically judged in the library.
However, SDL 2.0.14 adds a new flag to use Metal when creating a window, which must be specified manually.
It seems that it can only be determined whether Metal can be used after the window is created.
It's a strange specification...
However, SDL 2.0.14 adds a new flag to use Metal when creating a window, which must be specified manually.
It seems that it can only be determined whether Metal can be used after the window is created.
It's a strange specification...
- Sat Feb 13, 2021 6:53 am
- Forum: SheepShaver
- Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
- Replies: 45
- Views: 7669
Re: Odd full screen behavior in version 2.5 (7 Feb '21)
The latest source can be set Deployment Target to 10.7.
https://github.com/kanjitalk755/macemu/issues/76
https://github.com/kanjitalk755/macemu/issues/76
- Fri Feb 12, 2021 2:06 pm
- Forum: SheepShaver
- Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
- Replies: 45
- Views: 7669
Re: Odd full screen behavior in version 2.5 (7 Feb '21)
My mistake.
Please check test_fullscreen2 branch again.
Please check test_fullscreen2 branch again.
- Fri Feb 12, 2021 4:12 am
- Forum: SheepShaver
- Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
- Replies: 45
- Views: 7669
Re: Odd full screen behavior in version 2.5 (7 Feb '21)
I have implemented a workaround of this issue.
https://github.com/kanjitalk755/macemu/ ... ullscreen2
If your hardware supports Metal and you want to improve the behavior of fullscreen, append following line to ~/.sheepshaver_prefs.
https://github.com/kanjitalk755/macemu/ ... ullscreen2
If your hardware supports Metal and you want to improve the behavior of fullscreen, append following line to ~/.sheepshaver_prefs.
Code: Select all
sdlrender metal
- Thu Feb 11, 2021 5:11 am
- Forum: SheepShaver
- Topic: Odd full screen behavior in version 2.5 (7 Feb '21)
- Replies: 45
- Views: 7669
Re: Odd full screen behavior in version 2.5 (7 Feb '21)
There are two full screen modes in SDL2, and the following branch uses the other. https://github.com/kanjitalk755/macemu/tree/test_fullscreen It improves the behavior when starting in full screen, but has the following issues: We can't switch applications with command+tab. It worked fine on Catalina...
- Tue Feb 09, 2021 12:20 am
- Forum: Basilisk II
- Topic: Windows MinGW build error BasiliskII
- Replies: 1
- Views: 899
Re: Windows MinGW build error BasiliskII
Currently, my fork is checked on MSYS2.
It cannot be built with MSYS.
It cannot be built with MSYS.
- Sun Feb 07, 2021 1:28 am
- Forum: Basilisk II
- Topic: Port forwarding in slirp
- Replies: 25
- Views: 18428
Re: Port forwarding in slirp
SheepShaver also supports the port forwarding after commit 8ebc4c9.
- Sun Feb 07, 2021 1:26 am
- Forum: Basilisk II
- Topic: Sound issues with BasiliskII-1.0 SDL2 and OSX Catalina
- Replies: 33
- Views: 11327
Re: Sound issues with BasiliskII-1.0 SDL2 and OSX Catalina
If you’d like I can PM you the same code in two source files rather than in-line or I can try to submit on GitHub. Up to you. If you have any improvements, please make a pull request on GitHub. Also, I’d like to find a better spot for the chime to sound, like after main window creation. If you can ...
- Sat Feb 06, 2021 4:13 am
- Forum: Basilisk II
- Topic: Sound issues with BasiliskII-1.0 SDL2 and OSX Catalina
- Replies: 33
- Views: 11327
- Fri Feb 05, 2021 4:13 am
- Forum: Basilisk II
- Topic: Port forwarding in slirp
- Replies: 25
- Views: 18428
Re: Port forwarding in slirp
In the latest source, both BII and SS support the port forwarding (all platforms).
- Fri Sep 18, 2020 1:07 pm
- Forum: Basilisk II
- Topic: Higher your monitor's resolution, tinier Basillisk's screen.
- Replies: 23
- Views: 10185
Re: Higher your monitor's resolution, tinier Basillisk's screen.
I confirmed that System 7.5.5 doesn't call driver control which sets gamma tables.
So gammaramp does't work.
It may need some INIT or cdev.
So gammaramp does't work.
It may need some INIT or cdev.
- Fri Sep 18, 2020 1:37 am
- Forum: Basilisk II
- Topic: Higher your monitor's resolution, tinier Basillisk's screen.
- Replies: 23
- Views: 10185
Re: Higher your monitor's resolution, tinier Basillisk's screen.
Fixed:
The default of gammaramp was changed to off.
No gamma tables are changed if gammaramp is off.
The default of gammaramp was changed to off.
No gamma tables are changed if gammaramp is off.
- Thu Sep 17, 2020 2:01 pm
- Forum: Basilisk II
- Topic: Higher your monitor's resolution, tinier Basillisk's screen.
- Replies: 23
- Views: 10185
Re: Higher your monitor's resolution, tinier Basillisk's screen.
See the discussion at: https://github.com/kanjitalk755/macemu/issues/54 It looks a little better with "gammaramp off", but even then everything becomes lighter and changes color with BasiliskII in front. If "gammaramp off", it is the same as before, and there should be no change ...
- Thu Sep 17, 2020 2:24 am
- Forum: Basilisk II
- Topic: Higher your monitor's resolution, tinier Basillisk's screen.
- Replies: 23
- Views: 10185
Re: Higher your monitor's resolution, tinier Basillisk's screen.
Fixed.
BTW, this issue was related to new feature, enabling gamma ramp.
We can select the behavior by setting a pref item "gammaramp".
BTW, this issue was related to new feature, enabling gamma ramp.
We can select the behavior by setting a pref item "gammaramp".
- off: don't use
- fullscreen: use when fullscreen mode only
- on: use always (default)
- Tue Sep 01, 2020 4:57 pm
- Forum: Basilisk II
- Topic: SDL2 scale up and scale down enhancement
- Replies: 10
- Views: 4861
Re: SDL2 scale up and scale down enhancement
@johnatcharpa
Try my fork with appending following line to ~/.basilisk_ii_prefs.
Try my fork with appending following line to ~/.basilisk_ii_prefs.
Code: Select all
mag_rate 2
scale_nearest true
jit true
- Mon Aug 31, 2020 6:52 am
- Forum: Basilisk II
- Topic: Higher your monitor's resolution, tinier Basillisk's screen.
- Replies: 23
- Views: 10185
Re: Higher your monitor's resolution, tinier Basillisk's screen.
I have implemented magnification feature in the window mode.
Try my fork with appending following line to ~/.basilisk_ii_prefs or ~/.sheepshaver_prefs.
https://github.com/kanjitalk755/macemu
Try my fork with appending following line to ~/.basilisk_ii_prefs or ~/.sheepshaver_prefs.
Code: Select all
mag_rate 2
- Wed Aug 12, 2020 5:38 am
- Forum: Basilisk II
- Topic: My fork of Basilisk II
- Replies: 21
- Views: 16239
Re: My fork of Basilisk II
The issue will be fixed with the following commit:uyjulian wrote:Okay, it seems like the random hang on startup is caused by the SDL2 code. See https://github.com/cebix/macemu/issues/203
https://github.com/kanjitalk755/macemu/ ... c82f828bac
- Mon Aug 10, 2020 12:55 pm
- Forum: SheepShaver
- Topic: My new 26 July 2020 build crashes often at shut down
- Replies: 24
- Views: 6606
Re: My new 26 July 2020 build crashes often at shut down
Yes.Ronald P. Regensburg wrote:BTW: Does bin/cue support also apply to BasiliskII?
- Mon Aug 10, 2020 4:09 am
- Forum: SheepShaver
- Topic: My new 26 July 2020 build crashes often at shut down
- Replies: 24
- Views: 6606
Re: My new 26 July 2020 build crashes often at shut down
I fixed it.
@Ronald
Try latest source.
@Elyus
Make a PR if there is a better fix.
@Ronald
Try latest source.
@Elyus
Make a PR if there is a better fix.
- Sat Aug 08, 2020 3:12 am
- Forum: SheepShaver
- Topic: SheepShaver on macOS Big Sur
- Replies: 17
- Views: 12942
Re: SheepShaver on macOS Big Sur
My fork is ready to build for Apple Silicon.
But I think it won't work correctly because not debugged yet.
But I think it won't work correctly because not debugged yet.
- Sun Aug 02, 2020 1:46 pm
- Forum: SheepShaver
- Topic: My new 26 July 2020 build crashes often at shut down
- Replies: 24
- Views: 6606
Re: My new 26 July 2020 build crashes often at shut down
@Elyus
At cdrom.cpp#L541,#L1074:
Here, get_drive_info() may return drives.end() and cause crash.
At cdrom.cpp#L541,#L1074:
Code: Select all
info = get_drive_info(last_drive_num);
- Wed Jul 29, 2020 11:02 am
- Forum: SheepShaver
- Topic: My new 26 July 2020 build crashes often at shut down
- Replies: 24
- Views: 6606
Re: My new 26 July 2020 build crashes often at shut down
To isolate the issue, I made a branch without the bin/cue support.
https://github.com/kanjitalk755/macemu/ ... _wo_bincue
Will this crash?
https://github.com/kanjitalk755/macemu/ ... _wo_bincue
Will this crash?
- Wed Jul 29, 2020 9:57 am
- Forum: SheepShaver
- Topic: My new 26 July 2020 build crashes often at shut down
- Replies: 24
- Views: 6606
Re: My new 26 July 2020 build crashes often at shut down
Which commit is the most recent non-crash build?Ronald P. Regensburg wrote:i tried each of my previous 8 builds since april 2019. None of them have this issue.
- Sun Jul 26, 2020 11:51 am
- Forum: SheepShaver
- Topic: Permissions or sandbox issue in Catalina 10.15.6
- Replies: 21
- Views: 5121
Re: Permissions or sandbox issue in Catalina 10.15.6
Then try adding the following line to ~/.sheepshaver_prefs:
This option is valid only the new build.
Code: Select all
sdlrender software