Search found 239 matches

by kanjitalk755
Sun Feb 10, 2019 2:23 am
Forum: SheepShaver
Topic: Date and time in Sheepshaver
Replies: 22
Views: 12909

Re: Date and time in Sheepshaver

I have merged your PR.

I only considered subtracting from year, so I reversed the sign of yearofs.
However, by introducing dayofs, I felt discomfort with it.
Therefore, I have changed the sign of yearofs and dayofs to be natural.

In both, set plus value to increase, minus to decrease.
by kanjitalk755
Thu Feb 07, 2019 3:06 am
Forum: SheepShaver
Topic: Date and time in Sheepshaver
Replies: 22
Views: 12909

Re: Date and time in Sheepshaver

Nice, but could this be changed to an offset in days? This would allow to more precisely set the date inside the emulator. I understand that the "yearofs" is useful to avoid bugs of certain older applications. However, I don't know how useful the "dayofs" is. Moreover, it is dif...
by kanjitalk755
Tue Feb 05, 2019 9:54 am
Forum: SheepShaver
Topic: Date and time in Sheepshaver
Replies: 22
Views: 12909

Re: Date and time in Sheepshaver

I have implemented a preference item named "yearofs". https://github.com/kanjitalk755/macemu If you want to go to 1989, append following line to ~/.sheepshaver_prefs. yearofs 30 But this option is very dangerous. For example, the old and new relation of files may be reversed. Normal user s...
by kanjitalk755
Sun Feb 03, 2019 12:55 am
Forum: SheepShaver
Topic: Shut down SheepShaver window before running Preferences?
Replies: 14
Views: 4789

Re: Shut down SheepShaver window before running Preferences?

In accordance with the release, I have disabled the minimize button of my repo.
by kanjitalk755
Sun Jan 20, 2019 10:16 am
Forum: SheepShaver
Topic: Build kanjitalk755 code under Windows?
Replies: 7
Views: 3157

Re: Build kanjitalk755 code under Windows?

I have changed BII/SS build for Windows to static linked.
The size will increase, but it will be more convenient.
by kanjitalk755
Wed Jan 16, 2019 11:41 am
Forum: SheepShaver
Topic: Processor Speed too low for game - Sheepshaver
Replies: 9
Views: 5579

Re: Processor Speed too low for game - Sheepshaver

Yes, the default value is 100.
Normally, the item doesn't need to be defined.
by kanjitalk755
Wed Jan 16, 2019 10:49 am
Forum: SheepShaver
Topic: Processor Speed too low for game - Sheepshaver
Replies: 9
Views: 5579

Re: Processor Speed too low for game - Sheepshaver

I have implemented a preference item that defines emulated CPU clock speed.
Example:

Code: Select all

cpuclock 200
That affects not real speed only system information.
But might be useful for such case.

https://github.com/kanjitalk755/macemu
by kanjitalk755
Tue Jan 15, 2019 9:36 am
Forum: SheepShaver
Topic: Build kanjitalk755 code under Windows?
Replies: 7
Views: 3157

Re: Build kanjitalk755 code under Windows?

SheepShaver seems very slow (even with JIT turned on), compared to the download on this site, but I'll try to experiment. My SheepShaver build for Windows does not support JIT compiler. If making JIT enabled forcibly, it will crash. But JIT version can be downloaded from this forum. I'd be pleased ...
by kanjitalk755
Sat Jan 12, 2019 1:22 pm
Forum: Basilisk II
Topic: Very bad trial of BII (*) with OS 10.14 and 10.14.2
Replies: 24
Views: 7686

Re: Very bad trial of BII (*) with OS 10.14 and 10.14.2

I have found that FPU does't work on 64-bit BasiliskII.
The problem might be resolved by selecting 68030 (without FPU).
by kanjitalk755
Sat Jan 12, 2019 9:28 am
Forum: SheepShaver
Topic: Nearest Neighbor Scaling in SS Fullscreen Mode
Replies: 3
Views: 3054

Re: Nearest Neighbor Scaling in SS Fullscreen Mode

I have implemented that feature.

https://github.com/kanjitalk755/macemu

To enable integer and nearest-neighbor scaling, append following lines to ~/.sheepshaver_prefs.

Code: Select all

scale_integer true
scale_nearest true
by kanjitalk755
Mon Nov 05, 2018 3:24 am
Forum: SheepShaver
Topic: Keyboard Azerty SheepShaver 2.5
Replies: 15
Views: 6218

Re: Keyboard Azerty SheepShaver 2.5

The issue may be related to SDL2. The 2.5 version uses SDL2 and I think the existing keycodes file is not compatible with SDL2. As I had previously posted, keycodes file is not compatible. https://www.emaculation.com/forum/viewtopic.php?f=20&t=9733&p=60172#p60172 kanjitalk755's latest code ...
by kanjitalk755
Sun Oct 28, 2018 6:08 am
Forum: SheepShaver
Topic: Build kanjitalk755 code under Mohave & Xcode 10?
Replies: 9
Views: 3863

Re: Build kanjitalk755 code under Mohave & Xcode 10?

I have updated my repo for Xcode10. https://github.com/kanjitalk755/macemu But SDL2.0.8 (stable version) is seems to be incompatible with 10.14SDK. I encountered black screen on launching SheepShaver. The problem can be resolved using the SDL built by latest source. If you use SDL2.0.8, I recommend ...
by kanjitalk755
Tue Oct 02, 2018 4:30 am
Forum: Basilisk II
Topic: BasiliskII for Windows
Replies: 234
Views: 584891

Re: BasiliskII for Windows

@Velek I have received your private message and will reply here. 1) localtime() I recommend uploading the fix on your own GitHub repo. 2) SDL2 Try windows version of my repo. https://github.com/kanjitalk755/macemu 3) VS2017 My repo can be built using MinGW32/MSYS. I can't solve the problem related t...
by kanjitalk755
Wed Jul 18, 2018 9:45 am
Forum: SheepShaver
Topic: SheepShaver version 2.5 for MacOSX/macOS for testing
Replies: 37
Views: 19794

Re: SheepShaver version 2.5 for MacOSX/macOS for testing

The report of the Unix folder limit was about 8.6. And the limit wasn't there in older versions of SheepShaver running the same 8.6 system. (This was reported by a user of my WPMacApp application which runs WordPerfect for the Mac in SheepShaver.) The file extfs_macosx.cpp (implementation of extern...
by kanjitalk755
Tue Jul 17, 2018 2:01 pm
Forum: SheepShaver
Topic: SheepShaver version 2.5 for MacOSX/macOS for testing
Replies: 37
Views: 19794

Re: SheepShaver version 2.5 for MacOSX/macOS for testing

Someone who uses my build of your code reports that the Unix folder only shows around 500 items, so he can't access some folders. I haven't been able to test this, but if it is a real problem, is it possible to fix it? I reproduced the issue in System7.5.3. But it works correctly in MacOS8.6. I thi...
by kanjitalk755
Fri Jul 13, 2018 9:41 am
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 60397

Re: MacOSX/OSX/macOS 64-bit build for testing

Hmm, rolled back to 11th July version.
by kanjitalk755
Fri Jul 13, 2018 6:53 am
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 60397

Re: MacOSX/OSX/macOS 64-bit build for testing

I have fixed the issue again.
It works properly too in case caps lock is ON when launching SheepShaver.
by kanjitalk755
Wed Jul 11, 2018 2:30 pm
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 60397

Re: MacOSX/OSX/macOS 64-bit build for testing

Ronald P. Regensburg wrote:Do you know if the SDL 1.2 versions somehow read the caps lock status when the apps are launched?
On launching, the SDL1.2 generates a keydown event of caps lock if necessary.
But the SDL2.0 doesn't.
I tried similar action as SDL1.2, but failed.
by kanjitalk755
Wed Jul 11, 2018 9:04 am
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 60397

Re: MacOSX/OSX/macOS 64-bit build for testing

Ronald P. Regensburg wrote:It appears that another key is not working properly in SheepShaver 2.5:
The Caps Lock key behaves as the shift key, you need to keep it pressed to type capital letters
I have fixed the issue, but it is incomplete.

The LED status of caps lock key may reflect to uppercase/lowercase incorrectly.
by kanjitalk755
Fri Jul 06, 2018 10:42 am
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 60397

Re: MacOSX/OSX/macOS 64-bit build for testing

emendelson wrote:The --config option seems to be in the code (in main_unix.cpp) but the program doesn't use it - or at least I can't make this work.
Fixed.
by kanjitalk755
Fri Jun 29, 2018 10:37 am
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 60397

Re: MacOSX/OSX/macOS 64-bit build for testing

When you have a chance, would you be willing to look at the "update_display_static_bbox" function? There's some error in calculating if a box is dirty, which is why most games are loading to a black screen until the mouse is moved. The quick fix is to initialize dirty = true, and force ev...
by kanjitalk755
Thu Jun 28, 2018 3:48 pm
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 60397

Re: MacOSX/OSX/macOS 64-bit build for testing

I don't have that type of keyboard.
Can you cooperate with debugging?

1) Set "Build Configuration" to Debug.
2) Set breakpoint at video_sdl2.cpp#L1894

Code: Select all

switch (ks.sym) {
3) Run.
4) Press the key.
5) Tell me value of ks.sym.
by kanjitalk755
Thu Jun 28, 2018 10:19 am
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 60397

Re: MacOSX/OSX/macOS 64-bit build for testing

The key between between Z key and the shift key does not register. Specifically, what kind of problem is it? It probably will take some time and familiarity with SDL2 to debug, but my preliminary tests have found that it is always a double free or freeing a non-existent pointer error. The two place...
by kanjitalk755
Wed Jun 27, 2018 2:34 pm
Forum: SheepShaver
Topic: MacOSX/OSX/macOS 64-bit build for testing
Replies: 105
Views: 60397

Re: MacOSX/OSX/macOS 64-bit build for testing

Oh, I forgot. Fixed.
If you edit ram size by preferences editor, it's saved not megabytes but bytes.