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kanjitalk755's BasiliskII code under MacOS
Posted: Mon Jan 21, 2019 2:53 am
by emendelson
In order for BasiliskII (built from kanjitalk755's latest code) to run correctly on a retina Mac, edit the info.plist file in the source code, and add the key:
High Resolution Capable
and set it to:
NO
Re: kanjitalk755's BasiliskII code under MacOS
Posted: Mon Jan 21, 2019 3:14 am
by emendelson
As in the Windows code that I described in a different thread, kanjitalk755's BasiliskII code for MacOSX can default to using a ROM file named "ROM" (in the same folder with the app) by adding these two lines to main_unix.cpp, after line 672:
Code: Select all
if (PrefsFindString("rom", 0) == NULL)
rom_path = ("ROM");
And it can default to mounting a disk image named BasiliskII.dsk (in the same folder with the app) by adding these two lines to sys_unix.cpp, after line 339 (between the curly bracket and #endif):
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#else // emendelson
PrefsAddString("disk", "BasiliskII.dsk"); // emendelson
Re: kanjitalk755's BasiliskII code under MacOS
Posted: Mon Jan 21, 2019 3:21 am
by emendelson
And here is a build modified as described in the earlier posts in this thread:
http://www.columbia.edu/~em36/BasiliskI ... atched.zip